Items and skills can also have attribute requirements. +0.5 mana and +0.2% energy shield per point +0.5 life and +0.2% melee physical damage per point What are the specific differences between classes? General How can I check frame rate/latency/etc?Ĭheck the Acronyms page for a list of common acronyms and abbreviations. 11.2 Is it possible to switch to/from Steam?.11.1 Why does small updates take so long for Steam to update?.9.6 What happens to my masters/hideout after a challenge league ends?.8.5 What affects item sockets and links?.8.4 Blue items can only have two modifiers, why does mine have three?.8.3 How do item rarity/item quantity work?.7.8 What's the difference between attacks and spells?.7.7 Can a support gem affect more than one skill?.7.6 Do support gems need to be placed next to a skill gem?.7.5 Can you link multiples of one support gem to a skill?.7.4 Do gems in my second weapon set gain experience when I'm not using them?.7.2 Is there a way to bypass the passive skill allocation confirmation?.7.1 Is there an easier way to plan my character's passive skill tree?.6.10 Do I have to crit to inflict status effects? What else affects them?.6.9 What bonus does dual wielding give?.6.8 Are there penalties for being over/underleveled?.
6.4 How do I reset an instance or join a specific instance?.5.4 What's the shortcut to reply to whispers?.5.2 Is there only one channel per league?.4.5 Do I lose my characters when a challenge league ends?.4.4 Can you trade items between leagues?.4.3 If I join a race, what happens to that character afterwards?.4.2 Will dying in PvP in Hardcore send me to Standard?.4.1 What's the difference between Hardcore and Standard?.3.3 Do I have a separate stash for each league?.3.1 How do I quickly move items between inventory, stash, and vendor screens?.2.3 How do I add someone to my Friend list?.1.12 What's the difference between lockstep and predictive mode?.1.10 What's the difference between "increased" and "more"?.1.9 What's the difference between "implicit" and "explicit" modifiers?.1.8 What's the difference between "local" and "global" modifiers?.1.3 What are the specific differences between classes?.1.1 How can I check frame rate/latency/etc?.
#TORCHLIGHT 2 TRANSMUTATION RECIPES MOD#
Mod users have my permission to use this in any derivative works, or to add this to their mods, or to upload it to their modding sites, as long as I am credited for the work. V2.1: Integrated Lathlas second set of recipes for town portal and ID spells, and his support for a summon spider skill mod. V2.0: Misc bugfixes, integrated Lathlas’ expanded spell scroll levelup recipes. V1.7: Squashed the “Free Transmutation” bug once and for all this time.
V1.6: Fixed a bug with Heal All VI and the Aloe Gel recipe. V1.5: Added “Recycling” recipes to expand on the game’s basic recycling mechanic already in place. Bugfixes include/: Fixes the bug that let you make an Elemental Overload VI scroll with 0 items, and fixes the bug where Elemental Overload III x 2 makes an Elemental Protection IV scroll. V1.1-1.4: Internal testing, not released to public.
#TORCHLIGHT 2 TRANSMUTATION RECIPES MODS#
Place the folder in its entirely into the mods folder. The location of this folder depends largely on your installation and your Operating System but typically it is in your user folder, in Appdata/Application Data -> Roaming -> Runic Games -> Torchlight -> Mods. Mod CompatibilityĪncient Mod: This mod uses items defined outside the game’s spawnclasses and unit-types and therefore do not work for the “Recycling” transmutation recipes. Three blue chest armor will transmute into a new, randomly enchanted, un ID’d blue chest armor. Three of the same rarity and item type will get you a new, identified version of that same item type and rarity.
As an example to get you started, Summon Blood Skeleton is transmuted by combining Summon Skeleton Archers VI and Summon Skeleton VI.Īdded recycling recipes to expand upon the game’s current recycling mechanic. All of them are made by combining two level VI spell scrolls. The rare magic scrolls also all have recipes but they’re hidden-ish. 2 spell scrolls of one level transmute into 1 higher level scroll, just like gems. Right now, the current recipes are the spell scroll recipes. It adds new recipes for use at the Transmutation.